Great News from Newtek!
NewTek Announces Free LightWave 3D Trial Edition Available for Download.
New LightWave Trial Edition features 24 hours of free online training
The software is fully functional with no restrictions or watermarks for a full 30-day period and has 24 hours of video training on many topics to enable quick use of LightWave's powerful tools.
In addition, the complete manuals in PDF format are available for download, allowing users to reference tools and features. 130 MB of royalty-free content is also provided, which can continue to be loaded and studied even after the 30-day trial period is over.
Pricing and Availability
The LightWave Trial Edition is available for free download immediately. LightWave® v9 is available now at suggested retail price of $895US. LightWave v9.5 will be available as a free update to registered LightWave v9 owners. Registered owners of LightWave 3D® [8] or earlier are eligible to purchase an upgrade to LightWave v9 for $395US.
For more information or to purchase, please visit www.lightwave3d.com or call NewTek Sales at 1-800-368-5441, for international inquiries dial +1-210-370-8000.
Monday, May 19, 2008
NewTek Announces Free LightWave 3D Trial Edition Available for Download
tags: 3d, animation, download, lightwave 3d, lightwave3d, modeling, newtek, tutorials, visual effects
Published by Gianluca Panebianco on 10:14 AM 0 commenti
Tuesday, March 18, 2008
Isometric games : 3d character animation test
In the past week I produced a simple animation to test with an isometric style game. My goal is replace my static characters in Metalwarriors with those that includes animations.
But I'm not really sure to do this mainly with for these reasons...
- creating animations for each character means spending lot of time: and how many actions I will do animate? Only a simple walk, or other actions, as fight, death, and so on? Creating each action means create "n" frames for 4 different directions.
- how many Kb these animations will take? This can be really slow downloading times...However, some descriptions about this simple animation...
I created this animation with Lightwave 3d starting from a 3d character, created as described in my 3d Tutorial: Modeling your first Anime Robot in 3d (italian translation here), then I animated with a simple walk cycle, rendered as separated frames in BMP file format. For a better result, I choose a 17 frames sequence (see preview).
Creating characters in 3d also for 2d bitmap based games has a great advantage: after created animation cycles for a single character, I can create the same cycles for all other characters, simply substituing the 3d models. Additionally, I can create separate animation frames and, by saving in 32bit color depth, I can have each single frame with a transparent background. This can be an advantage for test purposes, to check the optimal size of my bitmaps frames, to have good animations but not a wasting movieclips sizes...
After this process, I can import my bitmap sequences directly into Adobe Flash (name each frame as "animationCyle_001.bmp", "animationCyle_002.bmp"): Flash converts the frame sequence directly into the timeline, each bitmap into a separate frame.
So I can create a single movieclip for my character, and naming each first frame of each sequence into Flash timeline, I can access and play my animation cycles via actionscript.
tags: 3d, animation, flash, flashlite, games, lightwave 3d, lightwave3d, panebianco3d, personal, programming, tutorials
Published by Gianluca Panebianco on 3:55 PM 0 commenti
Wednesday, February 27, 2008
FPrime updated to version 3.2
via Flay: FPrime, an external rendering engine for Lightwave 3d, has been updated to version 3.2. A number of fixes and updates are in there including better LW 9.3.1 compatability, reversed motion blur, voxel support and a host of others improvements.
tags: 3d, animation, lightwave 3d, lightwave3d, newtek
Published by Gianluca Panebianco on 2:08 PM 0 commenti
Monday, February 25, 2008
Newtek announces Lightwave 9.5 !
Publishing this press release on its website, NewTek Announces Fourth Major Update to LightWave 3D® v9.
LightWave v9.5 Update Includes:
Character Animation Enhancements
New Hair and Fur System
Enhanced IK and Animation Systems
- New Collada, FBX and OBJ I/O
- New IK Calculation Options for Faster Performance
- New Bone Type - Joints
- New Objective Options for IK
- IK/FK blending
- Multi-threaded Mesh Deformation Evaluation
Modeler
- UV Unwrap/UV Relax
- Symmetry Tolerance
Lighting, Rendering and Surfacing Enhancements
All New Lighting System
- New Light API
- IES Lights
- New Spherical Light
- Area and Linear Lights Enhanced
Renderer
- Faster Sampling System for GI
- Improved GI Quality
- New GI Controls to Customize the Render
- Disk-Based GI Cache
Node Editor Enhancements
- Interpolated Soft Reflections/Refractions
- Support for New Light API Functions
- Oren-Nayar Shading Option for Many Materials
- Optimizations for Materials and Shaders
SDK and LScript Improvements
- New Light Plug-in Class for third Party Lights and Light Plug-ins
- SDK Support for New GI Functions and Disk Cache
- SDK Support for New IK and Animation Capabilities
- Set Surface Properties Through the Surface Global
UI and Workflow Enhancements
- Enhanced Scene Limits
- Updated Scene File Format
- EXIF Metadata Support
- OpenGL GLSL Enhanced for New Lighting System
- Image Viewer Consolidation
LightWave® v9 is available now at suggested retail price of $895US. LightWave v9.5 will be available as a free update to registered LightWave v9 owners. Registered owners of LightWave 3D® [8] or earlier are eligible to purchase an upgrade to LightWave v9 for $395US. For more information or to purchase, please visit www.lightwave3d.com or call NewTek Sales at 1-800-368-5441, for international inquiries dial +1-210-370-8000.
tags: 3d, animation, download, lightwave 3d, lightwave3d, modeling, newtek, texturing, visual effects
Published by Gianluca Panebianco on 12:06 AM 0 commenti
Sunday, February 3, 2008
New week, new Lightwave Tutorials (part 5)
Another week, another set of (very good) videos by William Vaughan for Newtek's Lightwave3d modeler and layout. This week William published 35 new video tutorials! WOW!
Modeling and animating a basketball net
Introduction to the Surfaces Tab in the Scene Editor
Introduction to the Items Tab in the Scene Editor:
Introduction to Motion Blur
Introduction to the Limited Region and Mask options
How to create custom shadows or have surfaces not cast shadows at all
Introduction to the Standard Material Node
Introduction to the BRDF shader
Introduction to the Surface Mixer shader
Introduction to the Weave shader
Introduction to the Occlusion shaders in the Node Editor
Introduction to FX MetaLink Morph
Introduction to Dynamics Effect and Record Motion
Introduction to the Text tool
Maintaining proportions when creating a UV map
Introduction to Bone Split, Bone Connect, Bone Fuse and UnParent Bone
Introduction to Sticky and Sticky Surface
Creating a Slug using Hypervoxels
Introduction to Make UVs
Creating a UV map for a Head
Customizing Modeler's Workspace Viewports
Creating an eye setup for animating eyes with ease
Introducing the 4 point triangle
Adding thickness to single-sided geometry
Creating an animation of a crowd of people
Introduction to the UV Spider command
Introduction to the Jolt Motion Modifier
Creating a 2D Cel Shade look with the Node Editor
Introduction to Edit Skelegons
Introduction to the Weld, Unweld and Weld Average commands
Introduction to the Set Value command
Note: Not to be confused with the Set Map Value command
Animating a basic walk cycle:
Note:If your new to animation and setting key frames this could be a good quick start for you.
These 3 new videos pushes the collection over 19 hours now:
Introduction to the Schematic View
Introduction to the Target Item option
Introduction to the power of Powergons:
tags: 3d, animation, download, lightwave 3d, lightwave3d, modeling, newtek, texturing, tutorials, videotutorials
Published by Gianluca Panebianco on 11:50 AM 0 commenti
Monday, January 28, 2008
Voodoo Camera Tracking
In these weeks I'm working hard, It's time to improve my skills and back to all my old passions.
So, searching about newer versions for some 3d Camera Tracking softwares, I found this very interesting 3d camera tracker: Voodoo.
Voodoo Camera Tracker is a FREE software and seems to works very well. It can export for most 3d applications. Taken from Vodoo website:
"The Voodoo Camera Tracker estimates camera parameters and reconstructs a 3D scene from image sequences. The estimation algorithm offers a full automatic and robust solution to estimate camera parameters for video sequences. The results are useful for many applications like film production, 3D reconstruction, or video coding. The estimated parameters can be exported to the 3D animation packages: 3D Studio Max, Blender, Lightwave, Maya, and Softimage.
The Voodoo Camera Tracker works very alike to commercial available camera trackers (also called match movers), e.g. 3D-Equalizer by Science-D-Visions, boujou by 2d3, Matchmover by RealViz , PFTrack by The Pixel Farm, SynthEyes by Andersson Technologies. Please consider buying a commercial product, if you need a camera tracker with professional support."
Voodoo Camera is available for Windows and Linux systems; actually you can download the release 0.9.4 beta.
tags: 3d, animation, camera tracking, compositing, download, lightwave 3d, lightwave3d, video editing
Published by Gianluca Panebianco on 1:47 PM 0 commenti
Sunday, January 27, 2008
New Lightwave 3d tutorials (post #4)
William Vaughan continues his great work publishing lots of video tutorials for Newtek's Lightwave3d.
I hope my posts in this blog don't disturb Newtek neither William... I just want publish this great work and support the entire Lightwave3d community...
So, these are the newer videotutorials, enjoy! ... :)
Introduction to the Bevel Tool
Introduction to the Pivot Tool and Center Pivot Command
Introduction to Proxy Pick
Introduction to Sketch Color
Introduction to the Rail Bevel Tool
Introduction to the Hide options
Introduction to Color Selection
Randomly placing surface voxels on an object
Introduction to the Julienne tool
Introduction to the Make Pole tool
Introduction to the Helix tool
Introduction to the Sea Shell tool
Introduction to the Triple Tools (Triple, Fast Triple Fan and Fast Triple Traverse)
Introduction to the Collapse Polygons command
Introduction to the Image Control Panel for the Image Viewer
Introduction to the Scale and Rotate Morph Tools
Introduction to the Grid and Grid Square Size
*Creating a Clothespin*
This two part video tutorial walks through the creation of an everyday
clothespin while exploring various techniques and tools along the way.
*Part 01*
*Part 02
*Reference Images*
Introduction to the Reduce Points and Polygons commands
Taking a closer look at Input Fields
*Using LightWave's input fields to calculate and convert units of measure.
Introduction to the Absolute Measure tool
Introduction to the Use Global option
Introduction to Bones and Character Rigging
Introduction to IK: Inverse Kinematics
Building a Reverse Foot Rig
Introduction to Remove Polygons and Remove Vertices from Polygons Commands
Creating a cartoon elbow joint
Check it out in action here
Introduction to Band Glue
Introduction to the Band Saw and Band Saw Pro Tools
Introduction to Fix 3-5
Introduction to Align Polygons
Introduction to Magic Bevel
Introduction to Add Edges
Introduction to Light Exclusion
Introduction to working with Foreground Images in the Compositing tab
Introduction to the RIG format
tags: 3d, animation, download, lightwave 3d, lightwave3d, modeling, newtek, texturing, tutorials, videotutorials
Published by Gianluca Panebianco on 12:59 PM 0 commenti
Wednesday, January 23, 2008
Lightwave Plugins: Sumatra
Sumatra is a new very interesting plugin for Lightwave 3d, designed by LWToolbox to help the user quickly create vegetations.
Currently the package consists of four plugins working in 32 and 64bit, two for layout, and two for modeler.
It seems to be really easy to use: you can "paint" vegetations directly on your models.
This plugin also includes a objects with different LOD (level of detail) so you can set it to place low polygon version instead of those in high details, depending by the distance between camera-objects.
Regarding vegetations, objects aren't clip maps as Archvison's plugins and libraries, but effective 3d models with polygons.
Sumatra is a commercial plugin, but its cost is so cheap (only 65 EUR for the PRO version) to be your perfect plugin - for example - for architecture rendering and animations.
You can also test the plugin, download the LITE version.
Limitations of the Light Version:
most additional options inactive, painting reduced to 50 polygons.
Sumatra is available for both Windows and Macintosh systems.
tags: 3d, animation, download, lightwave 3d, lightwave3d, modeling
Published by Gianluca Panebianco on 1:40 PM 0 commenti
Tuesday, January 22, 2008
Updated my curriculum...
Finally in these days I updated my curriculum vitae. I uploaded them in my website panebianco3d.com where you can connect to download.
There are 2 languages available:
MY CURRICULUM IN ITALIAN and MY CURRICULUM IN ENGLISH
Can I help you? ;-)
tags: 3d, animation, download, flash, flashlite, games, lightwave 3d, lightwave3d, miscellanea, mobile, modeling, panebianco3d, personal, programming, texturing, tutorials, videotutorials
Published by Gianluca Panebianco on 10:29 PM 0 commenti
Friday, December 28, 2007
New Blueprints to download for free
I updated my websites with some new blueprints to download for free, to create easier your 3d models.
New blueprints are:
- Zaku II MS06F from Gundam Anime Series;
- Citroen C1;
- Ferrari Formula one F1-89;
- Lancia Ypsilon;
- Hyundai Getz;
- F16 Fighting Falcon;
- F117 Stealth Fighter;
- Fiat Brava.
tags: 3d, download, lightwave 3d, modeling, panebianco3d, tutorials
Published by Gianluca Panebianco on 8:01 PM 0 commenti