via Biskero, I remember 2007 Flash Lite game contest , sponsored by Playyoo, Adobe and O'Reilly. Prizes for this year are:
1st Prize - A prize of chosen by the winner up to US$ 5,000 and sponsored by Playyoo.
2nd Prize - Adobe software licenses
3rd Prize - O’Reilly books
For more info, visit the contest website
Saturday, February 2, 2008
2007 Flash Lite Game Contest
tags: games, mobile, programming
Published by Gianluca Panebianco on 7:32 PM 0 commenti
Monday, January 28, 2008
Voodoo Camera Tracking
In these weeks I'm working hard, It's time to improve my skills and back to all my old passions.
So, searching about newer versions for some 3d Camera Tracking softwares, I found this very interesting 3d camera tracker: Voodoo.
Voodoo Camera Tracker is a FREE software and seems to works very well. It can export for most 3d applications. Taken from Vodoo website:
"The Voodoo Camera Tracker estimates camera parameters and reconstructs a 3D scene from image sequences. The estimation algorithm offers a full automatic and robust solution to estimate camera parameters for video sequences. The results are useful for many applications like film production, 3D reconstruction, or video coding. The estimated parameters can be exported to the 3D animation packages: 3D Studio Max, Blender, Lightwave, Maya, and Softimage.
The Voodoo Camera Tracker works very alike to commercial available camera trackers (also called match movers), e.g. 3D-Equalizer by Science-D-Visions, boujou by 2d3, Matchmover by RealViz , PFTrack by The Pixel Farm, SynthEyes by Andersson Technologies. Please consider buying a commercial product, if you need a camera tracker with professional support."
Voodoo Camera is available for Windows and Linux systems; actually you can download the release 0.9.4 beta.
tags: 3d, animation, camera tracking, compositing, download, lightwave 3d, lightwave3d, video editing
Published by Gianluca Panebianco on 1:47 PM 0 commenti
Sunday, January 27, 2008
New Lightwave 3d tutorials (post #4)
William Vaughan continues his great work publishing lots of video tutorials for Newtek's Lightwave3d.
I hope my posts in this blog don't disturb Newtek neither William... I just want publish this great work and support the entire Lightwave3d community...
So, these are the newer videotutorials, enjoy! ... :)
Introduction to the Bevel Tool
Introduction to the Pivot Tool and Center Pivot Command
Introduction to Proxy Pick
Introduction to Sketch Color
Introduction to the Rail Bevel Tool
Introduction to the Hide options
Introduction to Color Selection
Randomly placing surface voxels on an object
Introduction to the Julienne tool
Introduction to the Make Pole tool
Introduction to the Helix tool
Introduction to the Sea Shell tool
Introduction to the Triple Tools (Triple, Fast Triple Fan and Fast Triple Traverse)
Introduction to the Collapse Polygons command
Introduction to the Image Control Panel for the Image Viewer
Introduction to the Scale and Rotate Morph Tools
Introduction to the Grid and Grid Square Size
*Creating a Clothespin*
This two part video tutorial walks through the creation of an everyday
clothespin while exploring various techniques and tools along the way.
*Part 01*
*Part 02
*Reference Images*
Introduction to the Reduce Points and Polygons commands
Taking a closer look at Input Fields
*Using LightWave's input fields to calculate and convert units of measure.
Introduction to the Absolute Measure tool
Introduction to the Use Global option
Introduction to Bones and Character Rigging
Introduction to IK: Inverse Kinematics
Building a Reverse Foot Rig
Introduction to Remove Polygons and Remove Vertices from Polygons Commands
Creating a cartoon elbow joint
Check it out in action here
Introduction to Band Glue
Introduction to the Band Saw and Band Saw Pro Tools
Introduction to Fix 3-5
Introduction to Align Polygons
Introduction to Magic Bevel
Introduction to Add Edges
Introduction to Light Exclusion
Introduction to working with Foreground Images in the Compositing tab
Introduction to the RIG format
tags: 3d, animation, download, lightwave 3d, lightwave3d, modeling, newtek, texturing, tutorials, videotutorials
Published by Gianluca Panebianco on 12:59 PM 0 commenti
Flash 3d programming: Sandy3d
In this post I want to introduce Sandy 3d for Flash developers.
I know, this is not a real news, because this projects has started some years ago. But now (and in next weeks) I want start to study newer implementations, interfaces and possibilities given by my knowledges in flash developing and 3d modeling, rendering and animations, and use these skills together. So, browsing the web I chosed to try these APIs (they seems to be the best for flash developing). Above, some informations taken from Sandy 3d website :
Sandy is an intuitive and user-friendly 3D open-source library developed in Actionscript 2.0 and now Actionscript 3.0 for Adobe Flash.
The idea came in 2005 from the lack of possibilities to run 3D in Flash. It was also a way to solve the major problems of the other 3D engines available at that time :
- Lack of documentation or support.
- Abandoned projects.
- Exclusive and limited engine.
Sandy is now one of the possibilities to create some 3D content in Flash. Other projects came out since Sandy first releases, giving more choice to users.
This 3D engine main features are :
- Flash player 7 to 9 compatibility.
- Both MTASC and Macromedia compilers compliant for AS2 and Flash CS3 and FlexBuilder for AS3 versions.
- Several 3D primitives, allowing fast and parameterized object creation without any 3D modelisation knowledge.
- Advanced and easy object management allowing some fantastic possibilities during your creations (scaling, rotation, translation, tween, etc.)
- Advanced camera management ( rotation, motion on linear or bezier-curve path, movements, etc.)
- Complex object loading thanks to the .ASE and .WRL files parser , but also Collada and 3DS files for AS3, (files generated by several 3D object modeling packages such as 3D Studio Max or Blender)
- Material system to easily change your objects appearance. Several material are available allowing to create transparent faces, bitmap texture and video texture as webcam video stream.
- Managment of Flash filters bringing some very nice visual effects
tags: 3d, animation, flash, flashlite, games, programming, texturing
Published by Gianluca Panebianco on 11:59 AM 0 commenti