Sunday, January 6, 2008

Terragen 2: The chepest Realistic Virtual 3d Worlds creator

Some years ago I worked a lot with Terragen, a fantastic virtual 3d world creator shareware by Planetside.
Now the authors have updated their software with a new version, Terragen 2 (TG 2).
Clouds, mountains, seas and lakes, deserts and so on are an incredible look. Additionally, now you can also add vegetations for impressive renderings.

You can download it and test (with some limitations applied), let's go to download!

Taken from Planetside website about Terragen 2:

Terragen 2 (TG2) is now the primary development focus of Planetside Software. TG2 is a complete rewrite of Terragen from scratch, and is a significant advance beyond the capabilities of Terragen v0.9. Apart from being a much more powerful renderer, TG2 has a much more flexible architecture which will allow development to proceed at a considerably greater pace.

Terragen 2 features an advanced hybrid micropolygon renderer with powerful multi-angle displacement capabilities. It has a versatile procedural engine that can be utilised to apply subpixel-level detail to almost any aspect of a scene. Terragen 2 is capable of rendering billions of polygons in a single scene.

Core Features

Terragen 2 features the following as part of its core architecture :

  • Cutting-edge adaptive subdivision renderer.
  • Modular, plugin-based architecture.
  • Render entire planets, sweeping vistas, tiny rock gardens, or anything in between.
  • Import 3D objects for rendering. Export high resolution objects.
  • Render millions of boulders or trees using "instancing".
  • Add multiple heightfields to your scene. Use procedural terrains that can span an entire planet.
  • Apply almost "infinite" fractal detail to terrain and other objects.
  • Overhanging terrain using procedural displacements, image-based displacements, or imported geometry.
  • Volumetric clouds or fast "2.5D" clouds.
  • Production quality anti-aliasing and motion blur.
  • Node graph editor for ultimate control over shaders and textures.
Great job, Planetside! :-)