<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-1743145599433183257</id><updated>2008-05-08T00:37:12.918+02:00</updated><title type='text'>Panebianco3d</title><link rel='alternate' type='text/html' href='http://panebianco3d.blogspot.com/'/><link rel='next' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default?start-index=26&amp;max-results=25'/><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default'/><author><name>Gianluca</name><uri>http://www.blogger.com/profile/00569433475565732941</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>31</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1743145599433183257.post-86342811759606708</id><published>2008-04-02T13:45:00.004+02:00</published><updated>2008-04-02T13:52:51.191+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='technology'/><category scheme='http://www.blogger.com/atom/ns#' term='jobs'/><category scheme='http://www.blogger.com/atom/ns#' term='iphone'/><category scheme='http://www.blogger.com/atom/ns#' term='apple'/><title type='text'>Iphone games: Namco for hire</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_gRpeyZuv60A/R_NyMOU20mI/AAAAAAAAAB8/12ngTTzdxs0/s1600-h/iphone-games-namco.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_gRpeyZuv60A/R_NyMOU20mI/AAAAAAAAAB8/12ngTTzdxs0/s400/iphone-games-namco.jpg" alt="" id="BLOGGER_PHOTO_ID_5184613150363144802" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;In these weeks &lt;a style="font-weight: bold;" href="http://www.apple.com/" target="_blank"&gt;Apple&lt;/a&gt; presented its &lt;span style="font-weight: bold;"&gt;Iphone SDK&lt;/span&gt;, now finally companies can develop applications and games for this device.&lt;br /&gt;People can be interested seeing that some companies are searching developers for hiring to increase their team knowledge about iphone development: via &lt;a target="_blank" style="font-weight: bold;" href="http://www.gamasutra.com/"&gt;Gamasutra&lt;/a&gt;, I found this &lt;a style="font-weight: bold;" target="_blank" href="http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=14555&amp;amp;accountno"&gt;open positions into Namco&lt;/a&gt; : full time &lt;span style="font-weight: bold;"&gt;iPhone Games Engineers&lt;/span&gt; for &lt;span style="font-weight: bold;"&gt;Namco&lt;/span&gt; in San Jose (CA, USA).&lt;br /&gt;Finally something is moving into the Iphone games industry... :)</content><link rel='alternate' type='text/html' href='http://panebianco3d.blogspot.com/2008/04/iphone-games-namco-for-hire.html' title='Iphone games: Namco for hire'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1743145599433183257&amp;postID=86342811759606708' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/86342811759606708/comments/default' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default/86342811759606708'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1743145599433183257/posts/default/86342811759606708'/><author><name>Gianluca</name><uri>http://www.blogger.com/profile/00569433475565732941</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-1743145599433183257.post-5693098044242299299</id><published>2008-04-02T13:34:00.003+02:00</published><updated>2008-04-02T13:45:09.243+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='personal'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='models'/><category scheme='http://www.blogger.com/atom/ns#' term='jeeg'/><category scheme='http://www.blogger.com/atom/ns#' term='manga'/><category scheme='http://www.blogger.com/atom/ns#' term='anime'/><title type='text'>Soul of Chogokin Kotetsu Shin Jeeg</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_gRpeyZuv60A/R_NxW-U20lI/AAAAAAAAAB0/S5Lam8kmOwE/s1600-h/kotetsu-shin-jeeg.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_gRpeyZuv60A/R_NxW-U20lI/AAAAAAAAAB0/S5Lam8kmOwE/s400/kotetsu-shin-jeeg.jpg" alt="" id="BLOGGER_PHOTO_ID_5184612235535110738" border="0" /&gt;&lt;/a&gt;After many rumors, &lt;a href="http://www.bandai.co.jp/" target="_blank"&gt;Bandai&lt;/a&gt; has officially presented its new &lt;span style="font-weight: bold;"&gt;Soul of Chogokin: Kotetsu Shin Jeeg&lt;/span&gt;. This model will be available on september 2008.&lt;br /&gt;Now i'm awaiting (and hoping) for a &lt;span style="font-weight: bold;"&gt;Revoltech Kotetsu Shin Jeeg&lt;/span&gt; by Kaiyodo... :P&lt;br /&gt;&lt;br /&gt;Some links for more info and photos:&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="http://www.japanrobot.it/Articoli.htm"&gt;http://www.japanrobot.it/Articoli.htm&lt;/a&gt;&lt;br /&gt;&lt;a target="_blank"  href="http://www.zonahobby.com/ita/flash_news.asp"&gt;http://www.zonahobby.com/ita/flash_news.asp&lt;/a&gt;</content><link rel='alternate' type='text/html' href='http://panebianco3d.blogspot.com/2008/04/soul-of-chogokin-kotetsu-shin-jeeg.html' title='Soul of Chogokin Kotetsu Shin Jeeg'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1743145599433183257&amp;postID=5693098044242299299' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/5693098044242299299/comments/default' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default/5693098044242299299'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1743145599433183257/posts/default/5693098044242299299'/><author><name>Gianluca</name><uri>http://www.blogger.com/profile/00569433475565732941</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-1743145599433183257.post-8285465135010667672</id><published>2008-03-18T15:55:00.004+01:00</published><updated>2008-03-19T00:14:45.767+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='personal'/><category scheme='http://www.blogger.com/atom/ns#' term='lightwave 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='flashlite'/><category scheme='http://www.blogger.com/atom/ns#' term='lightwave3d'/><category scheme='http://www.blogger.com/atom/ns#' term='programming'/><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><category scheme='http://www.blogger.com/atom/ns#' term='panebianco3d'/><title type='text'>Isometric games : 3d character animation test</title><content type='html'>In the past week I produced a simple animation to test with an isometric style game. My goal is replace my static characters in &lt;span style="font-weight: bold;"&gt;&lt;a href="http://www.panebianco3d.com/flash-games-metalwarriors.htm" target="_blank"&gt;Metalwarriors&lt;/a&gt; &lt;/span&gt;with those that includes animations.&lt;br /&gt;But I'm not really sure to do this mainly with for these reasons...&lt;br /&gt;- creating animations for each character means spending lot of time: and how many actions I will do animate? Only a simple walk, or other actions, as fight, death, and so on? Creating each action means create "n" frames for 4 different directions.&lt;br /&gt;- how many Kb these animations will take? This can be really slow downloading times...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.panebianco3d.com/blog/images/walk-cycle.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px;" src="http://www.panebianco3d.com/blog/images/walk-cycle.gif" alt="" border="0" /&gt;&lt;/a&gt;However, some descriptions about this simple animation...&lt;br /&gt;I created this animation with Lightwave 3d starting from a 3d character, created as described in my &lt;a style="font-weight: bold;" href="http://www.panebianco3d.com/modellazione-3d-robot.htm" target="_blank"&gt;3d Tutorial: Modeling your first Anime Robot in 3d&lt;/a&gt; (italian translation &lt;a href="http://www.panebianco3d.com/modellazione-3d-robot.htm" target="_blank"&gt;here&lt;/a&gt;), then I animated with a simple walk cycle, rendered as separated frames in BMP file format. For a better result, I choose a 17 frames sequence (see preview).&lt;br /&gt;Creating characters in 3d also for 2d bitmap based games has a great advantage: after created animation cycles for a single character, I can create the same cycles for all other characters, simply substituing the 3d models. Additionally, I can create separate animation frames and, by saving in 32bit color depth, I can have each single frame with a transparent background. This can be an advantage for test purposes, to check the optimal size of my bitmaps frames, to have good animations but not a wasting movieclips sizes...&lt;br /&gt;&lt;br /&gt;After this process, I can import my bitmap sequences directly into &lt;span style="font-weight: bold;"&gt;Adobe Flash&lt;/span&gt; (name each frame as "animationCyle_001.bmp", "animationCyle_002.bmp"): Flash converts the frame sequence directly into the timeline, each bitmap into a separate frame.&lt;br /&gt;So I can create a single movieclip for my character, and naming each first frame of each sequence into Flash timeline, I can access and play my animation cycles via actionscript.</content><link rel='alternate' type='text/html' href='http://panebianco3d.blogspot.com/2008/03/isometric-games-3d-character-animation.html' title='Isometric games : 3d character animation test'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1743145599433183257&amp;postID=8285465135010667672' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/8285465135010667672/comments/default' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default/8285465135010667672'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1743145599433183257/posts/default/8285465135010667672'/><author><name>Gianluca</name><uri>http://www.blogger.com/profile/00569433475565732941</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-1743145599433183257.post-1887580223234975884</id><published>2008-02-27T14:08:00.004+01:00</published><updated>2008-02-27T14:13:23.168+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lightwave 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='newtek'/><category scheme='http://www.blogger.com/atom/ns#' term='lightwave3d'/><title type='text'>FPrime updated to version 3.2</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.worley.com/E/Products/fprime/p7hg_img_1/fullsize/paolo_ocean_view.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 480px;" src="http://www.worley.com/E/Products/fprime/p7hg_img_1/fullsize/paolo_ocean_view.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;via &lt;a href="http://www.flay.com/"&gt;Flay&lt;/a&gt;: &lt;span style="font-weight: bold;"&gt;FPrime&lt;/span&gt;, an external rendering engine for &lt;span style="font-weight: bold;"&gt;Lightwave 3d&lt;/span&gt;, has been updated to version 3.2. A number of fixes and updates are in there including better LW 9.3.1 compatability, reversed motion blur, voxel support and a host of others improvements.</content><link rel='alternate' type='text/html' href='http://panebianco3d.blogspot.com/2008/02/fprime-updated-to-version-32.html' title='FPrime updated to version 3.2'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1743145599433183257&amp;postID=1887580223234975884' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/1887580223234975884/comments/default' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default/1887580223234975884'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1743145599433183257/posts/default/1887580223234975884'/><author><name>Gianluca</name><uri>http://www.blogger.com/profile/00569433475565732941</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-1743145599433183257.post-1839945761000750804</id><published>2008-02-25T14:31:00.003+01:00</published><updated>2008-02-25T14:49:26.261+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='miscellanea'/><title type='text'>Ratatouille Oscar winner!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_gRpeyZuv60A/R8LE9iOuCTI/AAAAAAAAABE/X6sm5x4lHu0/s1600-h/ratatouille-oscar-winner.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_gRpeyZuv60A/R8LE9iOuCTI/AAAAAAAAABE/X6sm5x4lHu0/s400/ratatouille-oscar-winner.jpg" alt="" id="BLOGGER_PHOTO_ID_5170911883614357810" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The Academy Awards 2008 confirms the popular voices who said &lt;a href="http://oscar.com/oscarnight/winners/?pn=detail&amp;amp;nominee=Ratatouille%20-%20Animated%20Feature%20Film%20Nominee"&gt;&lt;span style="font-weight: bold;"&gt;Ratatouille&lt;/span&gt;&lt;/a&gt; the Oscar winner as Best Animated Feature Film.&lt;br /&gt;&lt;br /&gt;I agree, great movie! :)</content><link rel='alternate' type='text/html' href='http://panebianco3d.blogspot.com/2008/02/ratatouille-oscar-winner.html' title='Ratatouille Oscar winner!'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1743145599433183257&amp;postID=1839945761000750804' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/1839945761000750804/comments/default' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default/1839945761000750804'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1743145599433183257/posts/default/1839945761000750804'/><author><name>Gianluca</name><uri>http://www.blogger.com/profile/00569433475565732941</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-1743145599433183257.post-5128419981321625147</id><published>2008-02-25T00:06:00.002+01:00</published><updated>2008-02-25T00:21:34.638+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='download'/><category scheme='http://www.blogger.com/atom/ns#' term='visual effects'/><category scheme='http://www.blogger.com/atom/ns#' term='lightwave 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='newtek'/><category scheme='http://www.blogger.com/atom/ns#' term='lightwave3d'/><category scheme='http://www.blogger.com/atom/ns#' term='modeling'/><title type='text'>Newtek announces Lightwave 9.5 !</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.newtek.com/news/images/newteksmall.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 170px;" src="http://www.newtek.com/news/images/newteksmall.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;Publishing &lt;a href="http://www.newtek.com/news/pressrelease.php?viewpr=36"&gt;this press release&lt;/a&gt; on its website, NewTek Announces Fourth Major Update to LightWave 3D® v9&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;LightWave v9.5 Update Includes:&lt;/strong&gt;&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;&lt;br /&gt;Character Animation Enhancements&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;strong&gt; New Hair and Fur System&lt;br /&gt;Enhanced IK and Animation Systems&lt;/strong&gt;&lt;ul&gt;&lt;li&gt;New Collada, FBX and OBJ I/O&lt;/li&gt;&lt;li&gt;New IK Calculation Options for Faster Performance&lt;/li&gt;&lt;li&gt;New Bone Type - Joints&lt;/li&gt;&lt;li&gt;New Objective Options for IK&lt;/li&gt;&lt;li&gt;IK/FK blending&lt;/li&gt;&lt;li&gt;Multi-threaded Mesh Deformation Evaluation&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt; Modeler&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;UV Unwrap/UV Relax&lt;/li&gt;&lt;li&gt;Symmetry Tolerance&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;Lighting, Rendering and Surfacing Enhancements&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;strong&gt; All New Lighting System&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;New Light API&lt;/li&gt;&lt;li&gt;IES Lights&lt;/li&gt;&lt;li&gt;New Spherical Light&lt;/li&gt;&lt;li&gt;Area and Linear Lights Enhanced&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt; Renderer&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Faster Sampling System for GI&lt;/li&gt;&lt;li&gt;Improved GI Quality&lt;/li&gt;&lt;li&gt;New GI Controls to Customize the Render&lt;/li&gt;&lt;li&gt;Disk-Based GI Cache&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt; Node Editor Enhancements&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Interpolated Soft Reflections/Refractions&lt;/li&gt;&lt;li&gt;Support for New Light API Functions&lt;/li&gt;&lt;li&gt;Oren-Nayar Shading Option for Many Materials&lt;/li&gt;&lt;li&gt;Optimizations for Materials and Shaders&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;SDK and LScript Improvements&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;New Light Plug-in Class for third Party Lights and Light Plug-ins&lt;/li&gt;&lt;li&gt;SDK Support for New GI Functions and Disk Cache&lt;/li&gt;&lt;li&gt;SDK Support for New IK and Animation Capabilities&lt;/li&gt;&lt;li&gt;Set Surface Properties Through the Surface Global&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;UI and Workflow Enhancements&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Enhanced Scene Limits&lt;/li&gt;&lt;li&gt;Updated Scene File Format&lt;/li&gt;&lt;li&gt;EXIF Metadata Support&lt;/li&gt;&lt;li&gt;OpenGL GLSL Enhanced for New Lighting System&lt;/li&gt;&lt;li&gt;Image Viewer Consolidation&lt;/li&gt;&lt;/ul&gt; &lt;strong style="font-style: italic;"&gt;Pricing and Availability &lt;/strong&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;LightWave® v9 is available now at suggested retail price of $895US. LightWave v9.5 will be available as a free update to registered LightWave v9 owners. Registered owners of LightWave 3D® [8] or earlier are eligible to purchase an upgrade to LightWave v9 for $395US. For more information or to purchase, please visit &lt;/span&gt;&lt;a style="font-style: italic;" title="www.lightwave3d.com" href="http://www.lightwave3d.com/" target="_blank"&gt;www.lightwave3d.com&lt;/a&gt;&lt;span style="font-style: italic;"&gt; or call NewTek Sales at 1-800-368-5441, for international inquiries dial +1-210-370-8000.&lt;/span&gt;</content><link rel='alternate' type='text/html' href='http://panebianco3d.blogspot.com/2008/02/newtek-announces-lightwave-95.html' title='Newtek announces Lightwave 9.5 !'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1743145599433183257&amp;postID=5128419981321625147' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/5128419981321625147/comments/default' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default/5128419981321625147'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1743145599433183257/posts/default/5128419981321625147'/><author><name>Gianluca</name><uri>http://www.blogger.com/profile/00569433475565732941</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-1743145599433183257.post-6781700210420733716</id><published>2008-02-24T23:58:00.002+01:00</published><updated>2008-02-25T00:04:03.569+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='flashlite'/><category scheme='http://www.blogger.com/atom/ns#' term='programming'/><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Top 10 Usability Guidelines for Enterprise Applications</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.forum.nokia.com/pics/language_icon.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 62px;" src="http://www.forum.nokia.com/pics/language_icon.jpg" alt="" border="0" /&gt;&lt;/a&gt;Via &lt;a href="http://www.biskero.org/"&gt;Biskero,&lt;/a&gt; I discovered this very interesting and useful article on &lt;a href="http://www.forum.nokia.com/"&gt;Nokia Forum&lt;/a&gt;: &lt;a style="font-weight: bold;" href="http://www.forum.nokia.com/main/technical_services/usability/enterprise_usability_guidelines.html" target="_blank"&gt;Top 10 Usability Guidelines for Enterprise Applications&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;.&lt;/span&gt;</content><link rel='alternate' type='text/html' href='http://panebianco3d.blogspot.com/2008/02/top-10-usability-guidelines-for.html' title='Top 10 Usability Guidelines for Enterprise Applications'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1743145599433183257&amp;postID=6781700210420733716' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/6781700210420733716/comments/default' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default/6781700210420733716'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1743145599433183257/posts/default/6781700210420733716'/><author><name>Gianluca</name><uri>http://www.blogger.com/profile/00569433475565732941</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-1743145599433183257.post-6367922959892790287</id><published>2008-02-24T23:43:00.003+01:00</published><updated>2008-02-24T23:58:22.541+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='flashlite'/><category scheme='http://www.blogger.com/atom/ns#' term='programming'/><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Top 10 Usability Guidelines for Games</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.forum.nokia.com/pics/game_controls_icon.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 70px; height: 70px;" src="http://www.forum.nokia.com/pics/game_controls_icon.jpg" alt="" target="_blank" border="0" /&gt;&lt;/a&gt;Via &lt;a href="http://www.biskero.org/"&gt;Biskero,&lt;/a&gt; I discovered this very interesting and useful article on &lt;a href="http://www.forum.nokia.com/"&gt;Nokia Forum&lt;/a&gt;: &lt;span style="font-weight: bold;"&gt;&lt;a href="http://www.forum.nokia.com/main/technical_services/usability/games_usability_guidelines.html" target="_blank"&gt;Top 10 Usability Guidelines for Games&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;These guidelines can be used for mobile game development and programming but also for web ad advergames.&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;</content><link rel='alternate' type='text/html' href='http://panebianco3d.blogspot.com/2008/02/top-10-usability-guidelines-for-games.html' title='Top 10 Usability Guidelines for Games'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1743145599433183257&amp;postID=6367922959892790287' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/6367922959892790287/comments/default' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default/6367922959892790287'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1743145599433183257/posts/default/6367922959892790287'/><author><name>Gianluca</name><uri>http://www.blogger.com/profile/00569433475565732941</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-1743145599433183257.post-6958673957766173779</id><published>2008-02-12T14:52:00.000+01:00</published><updated>2008-02-12T15:00:47.067+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='visual effects'/><category scheme='http://www.blogger.com/atom/ns#' term='technology'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='miscellanea'/><title type='text'>Call of Duty 4: best videogame of 2008</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gameguru.in/images/call-of-duty-4-3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.gameguru.in/images/call-of-duty-4-3.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;During the &lt;span style="font-weight: bold;"&gt;11th Annual Interactive Achievement Awards&lt;/span&gt;, The &lt;span style="font-weight: bold;"&gt;Academy of Interactive Arts &amp;amp; Sciences&lt;/span&gt; has nominated &lt;span style="font-weight: bold;"&gt;the best videogames of 2008&lt;/span&gt; in various categories.&lt;br /&gt;&lt;br /&gt;Here's the complete list:&lt;br /&gt;&lt;br /&gt;Game of the Year: &lt;strong&gt;Call of Duty 4&lt;/strong&gt;&lt;br /&gt;Console Game of the Year: &lt;strong&gt;Call of Duty 4&lt;/strong&gt;&lt;br /&gt;Computer Game of the Year: &lt;strong&gt;The Orange Box&lt;/strong&gt;&lt;br /&gt;Outstanding Innovation in Gaming: &lt;strong&gt;Rock Band&lt;/strong&gt;&lt;br /&gt;Handheld Game of the Year: &lt;strong&gt;The Legend of Zelda: Phantom Hourglass&lt;/strong&gt;&lt;br /&gt;Massively Multiplayer Game of the Year: &lt;strong&gt;World of Warcraft: Burning Crusade&lt;/strong&gt;&lt;br /&gt;Cellular Game of the Year: &lt;strong&gt;Skate&lt;/strong&gt;&lt;br /&gt;Role-Playing Game of the Year: &lt;strong&gt;Mass Effect&lt;/strong&gt;&lt;br /&gt;Racing Game of the Year: &lt;strong&gt;Motorstorm&lt;/strong&gt;&lt;br /&gt;Outstanding Achievement in Game Design: &lt;strong&gt;Portal&lt;/strong&gt;&lt;br /&gt;Adventure Game of the Year: &lt;strong&gt;Super Mario Galaxy&lt;/strong&gt;&lt;br /&gt;Sports Game of the Year: &lt;strong&gt;Skate&lt;/strong&gt;&lt;br /&gt;Strategy/Simulation Game of the Year: &lt;strong&gt;Command and Conquer 3&lt;/strong&gt;&lt;br /&gt;Action Game of the Year: &lt;strong&gt;Call of Duty 4&lt;/strong&gt;&lt;br /&gt;Family Game of the Year: &lt;strong&gt;Rock Band&lt;/strong&gt;&lt;br /&gt;Outstanding Achievement in Animation: &lt;strong&gt;Assassin's Creed&lt;/strong&gt;&lt;br /&gt;Outstanding Achievement in Art Direction: &lt;strong&gt;BioShock&lt;/strong&gt;&lt;br /&gt;Outstanding Achievement in Visual Engineering: &lt;strong&gt;Crysis&lt;/strong&gt;&lt;br /&gt;Outstanding Character Performance: &lt;strong&gt;Portal&lt;/strong&gt;&lt;br /&gt;Outstanding Achievement in Story Development: &lt;strong&gt;BioShock&lt;/strong&gt;&lt;br /&gt;Outstanding Achievement in Game Play Engineering: &lt;strong&gt;Portal&lt;/strong&gt;&lt;br /&gt;Outstanding Achievement in Online Game Play: &lt;strong&gt;Call of Duty 4&lt;/strong&gt;&lt;br /&gt;Downloadable Game of the Year: &lt;strong&gt;Puzzle Quest: Challenge of the Warlords&lt;/strong&gt;&lt;br /&gt;Outstanding Achievement in Original Music Composition: &lt;strong&gt;BioShock&lt;/strong&gt;&lt;br /&gt;Outstanding Achievement in Soundtrack: &lt;strong&gt;Rock Band&lt;/strong&gt;&lt;br /&gt;Outstanding Achievement in Sound Design: &lt;strong&gt;BioShock&lt;br /&gt;&lt;br /&gt;&lt;a href="http://interactive.org/awards.php?winners&amp;amp;year=2008"&gt;More info at official website&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;News found via &lt;a href="http://punto-informatico.it/p.aspx?i=2187227"&gt;Punto-Informatico&lt;/a&gt;.</content><link rel='alternate' type='text/html' href='http://panebianco3d.blogspot.com/2008/02/call-of-duty-4-best-videogame-of-2008.html' title='Call of Duty 4: best videogame of 2008'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1743145599433183257&amp;postID=6958673957766173779' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/6958673957766173779/comments/default' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default/6958673957766173779'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1743145599433183257/posts/default/6958673957766173779'/><author><name>Gianluca</name><uri>http://www.blogger.com/profile/00569433475565732941</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-1743145599433183257.post-5017703086830737210</id><published>2008-02-07T14:08:00.000+01:00</published><updated>2008-02-07T14:27:41.151+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video editing'/><category scheme='http://www.blogger.com/atom/ns#' term='visual effects'/><category scheme='http://www.blogger.com/atom/ns#' term='tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='camera tracking'/><category scheme='http://www.blogger.com/atom/ns#' term='videotutorials'/><title type='text'>Transformers: Rig Demo</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.jervill.com/Rigs/McBell_rigDemo_image.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 480px;" src="http://www.jervill.com/Rigs/McBell_rigDemo_image.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;During my latest session on Cgtalk.com website I encountered &lt;a href="http://forums.cgsociety.org/showthread.php?f=154&amp;amp;t=592510&amp;amp;page=1&amp;amp;pp=15"&gt;this great post&lt;/a&gt; by &lt;span style="font-weight: bold;"&gt;Mattias Jervill &lt;/span&gt;about rigging and animating a special Optimus Prime character from Transformer's movie / tv series. Mattias is an advanced user and works for many hollywood movies as character TD.&lt;br /&gt;&lt;br /&gt;In this post you can download a great video (65Mb) and see how Mattias has rigged his character, and see from the software interface how he can transform it (Robot&gt; car &gt; helicopter) in a realistic mode using sliders, values, and understanding in each great 3d work - before starting with modeling and rigging - we must plan our work deeply.&lt;br /&gt;&lt;br /&gt;For more info about Mattias Jervill, see his &lt;a href="http://www.jervill.com/"&gt;personal website.&lt;/a&gt;</content><link rel='alternate' type='text/html' href='http://panebianco3d.blogspot.com/2008/02/transformers-rig-demo.html' title='Transformers: Rig Demo'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1743145599433183257&amp;postID=5017703086830737210' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/5017703086830737210/comments/default' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default/5017703086830737210'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1743145599433183257/posts/default/5017703086830737210'/><author><name>Gianluca</name><uri>http://www.blogger.com/profile/00569433475565732941</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-1743145599433183257.post-8837401165027370270</id><published>2008-02-06T14:53:00.000+01:00</published><updated>2008-02-07T13:43:09.795+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='download'/><category scheme='http://www.blogger.com/atom/ns#' term='visual effects'/><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='miscellanea'/><category scheme='http://www.blogger.com/atom/ns#' term='camera tracking'/><category scheme='http://www.blogger.com/atom/ns#' term='compositing'/><title type='text'>Iron Man Movie Trailer</title><content type='html'>&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/vhgzIM-9lfA&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/vhgzIM-9lfA&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Via Youtube, an interesting movie trailer about &lt;span style="font-weight: bold;"&gt;Iron Man&lt;/span&gt;, the newest superhero (marvel side) movie coming soon in cinemas around the world.&lt;br /&gt;Obviously, great special effects are guarantee! :)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;/span&gt;</content><link rel='alternate' type='text/html' href='http://panebianco3d.blogspot.com/2008/02/iron-man-movie-trailer.html' title='Iron Man Movie Trailer'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1743145599433183257&amp;postID=8837401165027370270' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/8837401165027370270/comments/default' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default/8837401165027370270'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1743145599433183257/posts/default/8837401165027370270'/><author><name>Gianluca</name><uri>http://www.blogger.com/profile/00569433475565732941</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-1743145599433183257.post-6381359956800348021</id><published>2008-02-03T11:50:00.000+01:00</published><updated>2008-02-03T12:24:11.996+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='download'/><category scheme='http://www.blogger.com/atom/ns#' term='lightwave 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='newtek'/><category scheme='http://www.blogger.com/atom/ns#' term='lightwave3d'/><category scheme='http://www.blogger.com/atom/ns#' term='modeling'/><category scheme='http://www.blogger.com/atom/ns#' term='videotutorials'/><title type='text'>New week, new Lightwave Tutorials (part 5)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.newtek.com/lightwave/images/layout/lightwave-banner-900x112.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 480px;" src="http://www.newtek.com/lightwave/images/layout/lightwave-banner-900x112.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;span&gt;Another week, another set of (very good) videos by &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;William Vaughan&lt;/span&gt; for &lt;a href="http://www.lightwave3d.com/"&gt;&lt;span style="font-weight: bold;"&gt;Newtek's Lightwave3d&lt;/span&gt;&lt;/a&gt; modeler and layout. This week William published 35 new video tutorials! WOW!&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Hoop.mov"&gt;Modeling and animating a basketball net&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/SE_Surfaces.mov"&gt;Introduction to the Surfaces Tab in the Scene Editor&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/SE_Items.mov"&gt;Introduction to the Items Tab in the Scene Editor:&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/MotionBlur.mov"&gt;Introduction to Motion Blur&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Limit.mov"&gt;Introduction to the Limited Region and Mask options&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/ShadowRay.mov"&gt;How to create custom shadows or have surfaces not cast shadows at all&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Standard.mov"&gt;Introduction to the Standard Material Node&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/BRDF.mov"&gt;Introduction to the BRDF shader&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/SurfMix.mov"&gt;Introduction to the Surface Mixer shader&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Weave.mov"&gt;Introduction to the Weave shader&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Occlusion.mov"&gt;Introduction to the Occlusion shaders in the Node Editor&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/MetalinkMorph.mov"&gt;Introduction to FX MetaLink Morph&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/DynEffect.mov"&gt;Introduction to Dynamics Effect and Record Motion&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Text.mov"&gt;Introduction to the Text tool&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/UVsize.mov"&gt;Maintaining proportions when creating a UV map&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/BoneDetail.mov"&gt;Introduction to Bone Split, Bone Connect, Bone Fuse and UnParent Bone&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Sticky.mov"&gt;Introduction to Sticky and Sticky Surface&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Slug.mov"&gt;Creating a Slug using Hypervoxels&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/MakeUVs.mov"&gt;Introduction to Make UVs&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/UVHead.mov"&gt;Creating a UV map for a Head&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/CustomizeModeler.mov"&gt;Customizing Modeler's Workspace Viewports&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/EyeRig.mov"&gt;Creating an eye setup for animating eyes with ease&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/4point.mov"&gt;Introducing the 4 point triangle&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Thicken.mov"&gt;Adding thickness to single-sided geometry&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Crowd.mov"&gt;Creating an animation of a crowd of people&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/UVSpider.mov"&gt;Introduction to the UV Spider command&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Jolt.mov"&gt;Introduction to the Jolt Motion Modifier&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/CelShade.mov"&gt;Creating a 2D Cel Shade look with the Node Editor&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/EditSkelegons.mov"&gt;Introduction to Edit Skelegons&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Weld.mov"&gt;Introduction to the Weld, Unweld and Weld Average commands&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/SetValue.mov"&gt;Introduction to the Set Value command&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Note: Not to be confused with the Set Map Value command&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Walk.mov"&gt;Animating a basic walk cycle:&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Note:If your new to animation and setting key frames this could be a &lt;/span&gt;&lt;span style="font-style: italic;"&gt;good quick start for you.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;These 3 new videos pushes the collection over 19 hours now:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Schematic.mov"&gt;Introduction to the Schematic View&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Target.mov"&gt;Introduction to the Target Item option&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Powergons.mov"&gt;Introduction to the power of Powergons:&lt;/a&gt;</content><link rel='alternate' type='text/html' href='http://panebianco3d.blogspot.com/2008/02/new-week-new-lightwave-tutorials-part-5.html' title='New week, new Lightwave Tutorials (part 5)'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1743145599433183257&amp;postID=6381359956800348021' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/6381359956800348021/comments/default' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default/6381359956800348021'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1743145599433183257/posts/default/6381359956800348021'/><author><name>Gianluca</name><uri>http://www.blogger.com/profile/00569433475565732941</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-1743145599433183257.post-4592985057736955692</id><published>2008-02-02T19:32:00.000+01:00</published><updated>2008-02-02T19:45:06.285+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='programming'/><title type='text'>2007 Flash Lite Game Contest</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.mobilecontest.org/themes/griogio/images/layout_05.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 480px;" src="http://www.mobilecontest.org/themes/griogio/images/layout_05.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;via &lt;a href="http://www.biskero.org/"&gt;Biskero&lt;/a&gt;, I remember &lt;a href="http://www.mobilecontest.org/"&gt;&lt;span style="font-weight: bold;"&gt;2007 Flash Lite game contest&lt;/span&gt;&lt;/a&gt; , sponsored by &lt;a href="http://www.playyoo.com/"&gt;Playyoo&lt;/a&gt;, &lt;a href="http://www.adobe.com/"&gt;Adobe&lt;/a&gt; and &lt;a href="http://www.oreilly.com/"&gt;O'Reilly&lt;/a&gt;. Prizes for this year are:&lt;br /&gt;&lt;br /&gt;1st Prize - A prize of chosen by the winner up to US$ 5,000 and sponsored by Playyoo.&lt;br /&gt;2nd Prize - Adobe software licenses&lt;br /&gt;3rd Prize - O’Reilly books&lt;br /&gt;&lt;br /&gt;For more info, visit the &lt;a href="http://www.mobilecontest.org/"&gt;contest website&lt;/a&gt;</content><link rel='alternate' type='text/html' href='http://panebianco3d.blogspot.com/2008/02/2007-flash-lite-game-contest.html' title='2007 Flash Lite Game Contest'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1743145599433183257&amp;postID=4592985057736955692' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/4592985057736955692/comments/default' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default/4592985057736955692'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1743145599433183257/posts/default/4592985057736955692'/><author><name>Gianluca</name><uri>http://www.blogger.com/profile/00569433475565732941</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-1743145599433183257.post-6329043919052891495</id><published>2008-01-28T13:47:00.000+01:00</published><updated>2008-01-28T14:03:07.810+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video editing'/><category scheme='http://www.blogger.com/atom/ns#' term='download'/><category scheme='http://www.blogger.com/atom/ns#' term='lightwave 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='camera tracking'/><category scheme='http://www.blogger.com/atom/ns#' term='lightwave3d'/><category scheme='http://www.blogger.com/atom/ns#' term='compositing'/><title type='text'>Voodoo Camera Tracking</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_gRpeyZuv60A/R53SLsQXYdI/AAAAAAAAAA8/WsCPvTGxKUs/s1600-h/voodoo-camera-tracker.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 352px; height: 286px;" src="http://bp0.blogger.com/_gRpeyZuv60A/R53SLsQXYdI/AAAAAAAAAA8/WsCPvTGxKUs/s200/voodoo-camera-tracker.jpg" alt="" id="BLOGGER_PHOTO_ID_5160511846336651730" border="0" /&gt;&lt;/a&gt;In these weeks I'm working hard, It's time to improve my skills and back to all my old passions.&lt;br /&gt;So, searching about newer versions for some 3d Camera Tracking softwares, I found this very interesting 3d camera tracker: &lt;a style="font-weight: bold;" href="http://www.digilab.uni-hannover.de/"&gt;Voodoo.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Voodoo Camera Tracker&lt;/span&gt; is a &lt;span style="font-weight: bold;"&gt;FREE software &lt;/span&gt;and seems to works very well. It can export for most 3d applications. Taken from Vodoo website:&lt;br /&gt;&lt;br /&gt;"The &lt;i&gt;Voodoo Camera Tracker&lt;/i&gt; estimates camera parameters and reconstructs a 3D scene from image sequences. The estimation algorithm offers a full automatic and robust solution to estimate camera parameters for video sequences. The results are useful for many applications like film production, 3D reconstruction, or video coding. The estimated parameters can be exported to the 3D animation packages: &lt;a class="main_frm" href="http://www.digilab.uni-hannover.de/docs/manual.html#threedmax"&gt;3D Studio Max&lt;/a&gt;, &lt;a class="main_frm" href="http://www.digilab.uni-hannover.de/docs/manual.html#blender"&gt;Blender&lt;/a&gt;, &lt;a class="main_frm" href="http://www.digilab.uni-hannover.de/docs/manual.html#lightwave"&gt;Lightwave&lt;/a&gt;, &lt;a class="main_frm" href="http://www.digilab.uni-hannover.de/docs/manual.html#maya"&gt;Maya&lt;/a&gt;, and &lt;a class="main_frm" href="http://www.digilab.uni-hannover.de/docs/manual.html#softimage"&gt;Softimage&lt;/a&gt;.   &lt;p&gt; The &lt;i&gt;Voodoo Camera Tracker&lt;/i&gt;  works very alike to commercial available camera trackers (also called match movers), e.g. &lt;a class="main_frm" target="_top" href="http://www.sci-d-vis.com/"&gt; 3D-Equalizer by Science-D-Visions&lt;/a&gt;, &lt;a class="main_frm" target="_top" href="http://www.2d3.com/"&gt;boujou by 2d3&lt;/a&gt;,  &lt;a class="main_frm" target="_top" href="http://www.realviz.com/"&gt;Matchmover by RealViz &lt;/a&gt;, &lt;a class="main_frm" target="_top" href="http://www.thepixelfarm.co.uk/"&gt;PFTrack by The Pixel Farm&lt;/a&gt;, &lt;a class="main_frm" target="_top" href="http://www.ssontech.com/"&gt;SynthEyes by Andersson Technologies&lt;/a&gt;. Please consider buying a commercial product, if you need a camera tracker with professional support."&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Voodoo Camera is available for Windows and Linux systems; actually you can download the release 0.9.4 beta.&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;</content><link rel='alternate' type='text/html' href='http://panebianco3d.blogspot.com/2008/01/voodoo-camera-tracking.html' title='Voodoo Camera Tracking'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1743145599433183257&amp;postID=6329043919052891495' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/6329043919052891495/comments/default' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default/6329043919052891495'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1743145599433183257/posts/default/6329043919052891495'/><author><name>Gianluca</name><uri>http://www.blogger.com/profile/00569433475565732941</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-1743145599433183257.post-2218831894956598428</id><published>2008-01-27T12:59:00.000+01:00</published><updated>2008-01-27T13:18:22.788+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='download'/><category scheme='http://www.blogger.com/atom/ns#' term='lightwave 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='newtek'/><category scheme='http://www.blogger.com/atom/ns#' term='lightwave3d'/><category scheme='http://www.blogger.com/atom/ns#' term='modeling'/><category scheme='http://www.blogger.com/atom/ns#' term='videotutorials'/><title type='text'>New Lightwave 3d tutorials (post #4)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.newtek.com/lightwave/images/layout/lightwave-banner-900x112.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 480px;" src="http://www.newtek.com/lightwave/images/layout/lightwave-banner-900x112.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;William Vaughan&lt;/span&gt; continues his great work publishing lots of video tutorials for &lt;a href="http://www.lightwave3d.com/"&gt;&lt;span style="font-weight: bold;"&gt;Newtek's Lightwave3d&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;I hope my posts in this blog don't disturb Newtek neither William... I just want publish this great work and support the entire Lightwave3d community...&lt;br /&gt;&lt;br /&gt;So, these are the newer videotutorials, enjoy! ... :)&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Bevel.mov"&gt;Introduction to the Bevel Tool &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Pivot.mov"&gt;Introduction to the Pivot Tool and Center Pivot Command&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Proxy.mov"&gt;Introduction to Proxy Pick&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/SketchColor.mov"&gt;Introduction to Sketch Color&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/RailBevel.mov"&gt;Introduction to the Rail Bevel Tool&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Hide.mov"&gt;Introduction to the Hide options&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/ColorSelection.mov"&gt;Introduction to Color Selection&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/VoxelPricks.mov"&gt;Randomly placing surface voxels on an object&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Julienne.mov"&gt;Introduction to the Julienne tool&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/MakePole.mov"&gt;Introduction to the Make Pole tool&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Helix.mov"&gt;Introduction to the Helix tool&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Shell.mov"&gt;Introduction to the Sea Shell tool&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Triple.mov"&gt;Introduction to the Triple Tools (Triple, Fast Triple Fan and Fast Triple Traverse)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Collapse.mov"&gt;Introduction to the Collapse Polygons command&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/ImageControls.mov"&gt;Introduction to the Image Control Panel for the Image Viewer&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/ScaleMorph.mov"&gt;Introduction to the Scale and Rotate Morph Tools&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Grid.mov"&gt;Introduction to the Grid and Grid Square Size&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;*Creating a Clothespin*&lt;br /&gt;This two part video tutorial walks through the creation of an everyday&lt;br /&gt;clothespin while exploring various techniques and tools along the way.&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Cpin_001.mov"&gt;*Part 01*&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="*ftp://ftp.newtek.com/multimedia/movies/w3dw/Cpin_002.mov"&gt;*Part 02&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/ClothesPin_Reference.zip"&gt;*Reference Images*&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/ReducePoints.mov"&gt;Introduction to the Reduce Points and Polygons commands&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Calculate.mov"&gt;Taking a closer look at Input Fields&lt;/a&gt;&lt;br /&gt;*Using LightWave's input fields to calculate and convert units of measure.&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/AbsoluteMeasure.mov"&gt;Introduction to the Absolute Measure tool&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/UseGlobal.mov"&gt;Introduction to the Use Global option&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Bones.mov"&gt;Introduction to Bones and Character Rigging&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/IK.mov"&gt;Introduction to IK: Inverse Kinematics&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/FootRig.mov"&gt;Building a Reverse Foot Rig&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Remove.mov"&gt;Introduction to Remove Polygons and Remove Vertices from Polygons Commands&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Joint.mov"&gt;Creating a cartoon elbow joint&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.zerogravity.com.au/gallery/3Ddig/Zula.htm"&gt;Check it out in action here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Bandglue.mov"&gt;Introduction to Band Glue&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Bandsaw.mov"&gt;Introduction to the Band Saw and Band Saw Pro Tools&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Fix35.mov"&gt;Introduction to Fix 3-5&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Align.mov"&gt;Introduction to Align Polygons&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/MagicBevel.mov"&gt;Introduction to Magic Bevel&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="%5Bftp://ftp.newtek.com/multimedia/movies/w3dw/AddEdges.mov"&gt;Introduction to Add Edges&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Exclusion.mov"&gt;Introduction to Light Exclusion&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Foreground.mov"&gt;Introduction to working with Foreground Images in the Compositing tab&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/RIG.mov"&gt;Introduction to the RIG format&lt;/a&gt;</content><link rel='alternate' type='text/html' href='http://panebianco3d.blogspot.com/2008/01/new-lightwave-3d-tutorials-post-4.html' title='New Lightwave 3d tutorials (post #4)'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1743145599433183257&amp;postID=2218831894956598428' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/2218831894956598428/comments/default' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default/2218831894956598428'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1743145599433183257/posts/default/2218831894956598428'/><author><name>Gianluca</name><uri>http://www.blogger.com/profile/00569433475565732941</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-1743145599433183257.post-5195665405385063668</id><published>2008-01-27T11:59:00.000+01:00</published><updated>2008-01-27T12:58:48.462+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='flashlite'/><category scheme='http://www.blogger.com/atom/ns#' term='programming'/><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Flash 3d programming: Sandy3d</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.flashsandy.org/lib/tpl/sandy/images/sandy_header.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 480px;" src="http://www.flashsandy.org/lib/tpl/sandy/images/sandy_header.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.flashsandy.org/_media/walker.jpg?w=270&amp;amp;h=155&amp;amp;cache=cache"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 270px;" src="http://www.flashsandy.org/_media/walker.jpg?w=270&amp;amp;h=155&amp;amp;cache=cache" alt="" border="0" /&gt;&lt;/a&gt;In this post I want to introduce Sandy 3d for Flash developers.&lt;br /&gt;&lt;br /&gt;I know, this is not a real news, because this projects has started some years ago. But now (and in next weeks) I want start to study newer implementations, interfaces and possibilities given by my knowledges in flash developing and 3d modeling, rendering and animations, and use these skills together. So, browsing the web I chosed to try these APIs (they seems to be the best for flash developing). Above, some informations taken from &lt;a href="http://www.flashsandy.org/"&gt;Sandy 3d website&lt;/a&gt; :&lt;br /&gt;&lt;br /&gt;Sandy is an intuitive and user-friendly 3D open-source library developed in Actionscript 2.0 and now Actionscript 3.0 for Adobe Flash.&lt;br /&gt;&lt;br /&gt;The idea came in 2005 from the lack of possibilities to run 3D in Flash. It was also a way to solve the major problems of the other 3D engines available at that time :&lt;br /&gt;&lt;br /&gt;- Lack of documentation or support.&lt;br /&gt;- Abandoned projects.&lt;br /&gt;- Exclusive and limited engine.&lt;br /&gt;&lt;br /&gt;Sandy is now one of the possibilities to create some 3D content in Flash. Other projects came out since Sandy first releases, giving more choice to users.&lt;br /&gt;&lt;br /&gt;This 3D engine main features are :&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Flash player 7 to 9 compatibility.&lt;/li&gt;&lt;li&gt;Both MTASC and Macromedia compilers compliant for AS2 and Flash CS3 and FlexBuilder for AS3 versions.&lt;/li&gt;&lt;li&gt;Several 3D primitives, allowing fast and parameterized object creation without any 3D modelisation knowledge.&lt;/li&gt;&lt;li&gt;Advanced and easy object management allowing some fantastic possibilities during your creations (scaling, rotation, translation, tween, etc.)&lt;/li&gt;&lt;li&gt;Advanced camera management ( rotation, motion on linear or bezier-curve path, movements, etc.)&lt;/li&gt;&lt;li&gt;Complex object loading thanks to the .ASE and .WRL files parser , but also Collada and 3DS files for AS3, (files generated by several 3D object modeling packages such as 3D Studio Max or Blender)&lt;/li&gt;&lt;li&gt;Material system to easily change your objects appearance. Several material are available allowing to create transparent faces, bitmap texture and video texture as webcam video stream.&lt;/li&gt;&lt;li&gt;Managment of Flash filters bringing some very nice visual effects&lt;/li&gt;&lt;/ul&gt;</content><link rel='alternate' type='text/html' href='http://panebianco3d.blogspot.com/2008/01/flash-3d-programming-sandy3d.html' title='Flash 3d programming: Sandy3d'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1743145599433183257&amp;postID=5195665405385063668' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/5195665405385063668/comments/default' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default/5195665405385063668'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1743145599433183257/posts/default/5195665405385063668'/><author><name>Gianluca</name><uri>http://www.blogger.com/profile/00569433475565732941</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-1743145599433183257.post-7577281933506487919</id><published>2008-01-23T13:40:00.000+01:00</published><updated>2008-01-23T16:51:44.062+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='download'/><category scheme='http://www.blogger.com/atom/ns#' term='lightwave 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='lightwave3d'/><category scheme='http://www.blogger.com/atom/ns#' term='modeling'/><title type='text'>Lightwave Plugins: Sumatra</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lwtoolbox.com/content/exampleimage_wmaps.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 480px; height: 397px;" src="http://lwtoolbox.com/content/exampleimage_wmaps.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://lwtoolbox.com/"&gt;&lt;span style="font-weight: bold;"&gt;Sumatra&lt;/span&gt;&lt;/a&gt; is a new very interesting plugin for &lt;a href="http://www.newtek.com/"&gt;Lightwave 3d&lt;/a&gt;, designed by LWToolbox to help the user quickly create vegetations.&lt;br /&gt;Currently the package consists of four plugins working in 32 and 64bit, two for layout, and two for modeler.&lt;br /&gt;&lt;br /&gt;It seems to be really easy to use: you can "paint" vegetations directly on your models.&lt;br /&gt;This plugin also includes a objects with different LOD (level of detail) so you can set it to place low polygon version instead of those in high details, depending by the distance between camera-objects.&lt;br /&gt;&lt;br /&gt;Regarding vegetations, objects aren't clip maps as &lt;a href="http://www.archvision.com/"&gt;Archvison&lt;/a&gt;'s plugins and libraries, but effective 3d models with polygons.&lt;br /&gt;&lt;br /&gt;Sumatra is a commercial plugin, but its cost is so cheap (only 65 EUR for the PRO version) to be your perfect plugin - for example - for architecture rendering and animations.&lt;br /&gt;&lt;br /&gt;You can also test the plugin, download the LITE version.&lt;br /&gt;&lt;br /&gt;Limitations of the Light Version:&lt;br /&gt;most additional options inactive, painting reduced to 50 polygons.&lt;br /&gt;&lt;br /&gt;Sumatra is available for both Windows and Macintosh systems.</content><link rel='alternate' type='text/html' href='http://panebianco3d.blogspot.com/2008/01/lightwave-plugins-sumatra.html' title='Lightwave Plugins: Sumatra'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1743145599433183257&amp;postID=7577281933506487919' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/7577281933506487919/comments/default' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default/7577281933506487919'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1743145599433183257/posts/default/7577281933506487919'/><author><name>Gianluca</name><uri>http://www.blogger.com/profile/00569433475565732941</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-1743145599433183257.post-985752172261975667</id><published>2008-01-23T13:32:00.000+01:00</published><updated>2008-01-23T13:40:11.749+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='technology'/><category scheme='http://www.blogger.com/atom/ns#' term='miscellanea'/><title type='text'>Industrial Design by Art. Lebedev Studio</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artlebedev.com/everything/optimus-tactus/optitact-side.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 356px; height: 247px;" src="http://www.artlebedev.com/everything/optimus-tactus/optitact-side.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artlebedev.com/everything/optimus-tactus/optitact-video.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 308px; height: 132px;" src="http://www.artlebedev.com/everything/optimus-tactus/optitact-video.jpg" alt="" border="0" /&gt;&lt;/a&gt;Browsing the web I visited this interesting website: &lt;a href="http://www.artlebedev.com/"&gt;Lebedev Studio&lt;/a&gt; from Russia (but with offices also in Latvia and Ukraine), that produces lots of industrial desing objects and projects.&lt;br /&gt;You can buy them online!&lt;br /&gt;One of most interesting is this keyboard named &lt;span style="font-style: italic;"&gt;Optimus Tacticus Keyboard&lt;/span&gt;, without keys, a concept keyboard:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;" class="howcr"&gt;Optimus&lt;/span&gt;&lt;span style="font-style: italic;" class="sowc"&gt; &lt;/span&gt;&lt;span style="font-style: italic;" class="howc"&gt;Tactus&lt;/span&gt;&lt;span style="font-style: italic;"&gt; does not have physical keys, which means&lt;/span&gt;&lt;span style="font-style: italic;" class="sowc"&gt; &lt;/span&gt;&lt;span style="font-style: italic;" class="howc"&gt;there&lt;/span&gt;&lt;span style="font-style: italic;"&gt; are no restrictions on&lt;/span&gt;&lt;span style="font-style: italic;" class="sowc"&gt; &lt;/span&gt;&lt;span style="font-style: italic;" class="howc"&gt;their&lt;/span&gt; shape and size.&lt;br /&gt;&lt;span style="font-style: italic;"&gt; Any part of&lt;/span&gt;&lt;span style="font-style: italic;" class="sowc"&gt; &lt;/span&gt;&lt;span style="font-style: italic;" class="howc"&gt;the&lt;/span&gt;&lt;span style="font-style: italic;"&gt; keyboard surface can be programmed&lt;/span&gt;&lt;span style="font-style: italic;" class="sowc"&gt; &lt;/span&gt;&lt;span style="font-style: italic;" class="howc"&gt;to&lt;/span&gt;&lt;span style="font-style: italic;"&gt; perform any&lt;/span&gt;&lt;span style="font-style: italic;" class="sowc"&gt; &lt;/span&gt;&lt;span style="font-style: italic;" class="howc"&gt;function&lt;/span&gt;&lt;span style="font-style: italic;"&gt; or&lt;/span&gt;&lt;span style="font-style: italic;" class="sowc"&gt; &lt;/span&gt;&lt;span style="font-style: italic;" class="howc"&gt;to&lt;/span&gt;&lt;span style="font-style: italic;"&gt; display any images.&lt;/span&gt;</content><link rel='alternate' type='text/html' href='http://panebianco3d.blogspot.com/2008/01/industrial-design-by-art-lebedev-studio.html' title='Industrial Design by Art. Lebedev Studio'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1743145599433183257&amp;postID=985752172261975667' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/985752172261975667/comments/default' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default/985752172261975667'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1743145599433183257/posts/default/985752172261975667'/><author><name>Gianluca</name><uri>http://www.blogger.com/profile/00569433475565732941</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-1743145599433183257.post-8601058165416248848</id><published>2008-01-22T22:57:00.000+01:00</published><updated>2008-01-22T23:06:29.354+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='personal'/><category scheme='http://www.blogger.com/atom/ns#' term='download'/><category scheme='http://www.blogger.com/atom/ns#' term='nokia'/><category scheme='http://www.blogger.com/atom/ns#' term='flashlite'/><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><category scheme='http://www.blogger.com/atom/ns#' term='panebianco3d'/><title type='text'>Romantic Prague and Super deformed Jeeg screensavers and wallpapers for mobile</title><content type='html'>I updated my website with 2 new screensavers and wallpapers for mobiles with Flashlite player:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.panebianco3d.com/images/flashlite-screensaver-prague.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 125px;" src="http://www.panebianco3d.com/images/flashlite-screensaver-prague.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.panebianco3d.com/store/mobile/screensaver-city-prague.htm"&gt;&lt;span style="font-weight: bold;"&gt;Romantic Prague Screensaver Wallpaper&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span class="content"&gt; An amazing slideshow with 29 beautiful Prague photos: you can use it as screensaver or wallpaper for your mobile phone. For devices with Flashlite player 1.1 or better.&lt;br /&gt;You can buy it from &lt;a href="http://www.panebianco3d.com/store/en.htm"&gt;panebianco3d.com Store&lt;/a&gt; for only EUR 2.39&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.panebianco3d.com/images/flashlite-freeScreensaver-jeeg.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 125px;" src="http://www.panebianco3d.com/images/flashlite-freeScreensaver-jeeg.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a style="font-weight: bold;" href="http://www.panebianco3d.com/flashlite.htm"&gt;SuperDeformed Jeeg Screensaver Wallpaper &lt;/a&gt;&lt;br /&gt;A funny (but also simple) screensaver / wallpaper &lt;span class="content"&gt;for devices with Flashlite player 1.1 or better&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;</content><link rel='alternate' type='text/html' href='http://panebianco3d.blogspot.com/2008/01/romantic-prague-and-super-deformed-jeeg.html' title='Romantic Prague and Super deformed Jeeg screensavers and wallpapers for mobile'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1743145599433183257&amp;postID=8601058165416248848' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/8601058165416248848/comments/default' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default/8601058165416248848'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1743145599433183257/posts/default/8601058165416248848'/><author><name>Gianluca</name><uri>http://www.blogger.com/profile/00569433475565732941</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-1743145599433183257.post-8171259676329633155</id><published>2008-01-22T22:41:00.000+01:00</published><updated>2008-01-22T22:56:39.161+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='technology'/><category scheme='http://www.blogger.com/atom/ns#' term='miscellanea'/><title type='text'>Vision Racer for new game experiences</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.visionracer.com/images/media/VR2_2_TN.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px;" src="http://www.visionracer.com/images/media/VR2_2_TN.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;A new interesting accessory for your race and driving games experience is made by &lt;a href="http://www.visionracer.com/"&gt;Vision Racer International&lt;/a&gt; who have created this structure who includes:&lt;br /&gt;&lt;br /&gt;- lightweight alloy frame&lt;br /&gt; -race bred performance seat&lt;br /&gt;- pedals&lt;br /&gt;- height &amp;amp; tilt adjustable seat&lt;br /&gt;- fore and aft seat adjustment&lt;br /&gt;- gear shifter&lt;br /&gt;- disassembles for storage&lt;br /&gt;&lt;br /&gt;More info on &lt;a href="http://www.visionracer.com/"&gt;Vision Racer&lt;/a&gt; website</content><link rel='alternate' type='text/html' href='http://panebianco3d.blogspot.com/2008/01/vision-racer-for-new-game-experiences.html' title='Vision Racer for new game experiences'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1743145599433183257&amp;postID=8171259676329633155' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/8171259676329633155/comments/default' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default/8171259676329633155'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1743145599433183257/posts/default/8171259676329633155'/><author><name>Gianluca</name><uri>http://www.blogger.com/profile/00569433475565732941</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-1743145599433183257.post-7122486752299530557</id><published>2008-01-22T22:29:00.001+01:00</published><updated>2008-01-22T22:40:48.874+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='personal'/><category scheme='http://www.blogger.com/atom/ns#' term='tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='lightwave3d'/><category scheme='http://www.blogger.com/atom/ns#' term='modeling'/><category scheme='http://www.blogger.com/atom/ns#' term='panebianco3d'/><category scheme='http://www.blogger.com/atom/ns#' term='videotutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='download'/><category scheme='http://www.blogger.com/atom/ns#' term='lightwave 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='miscellanea'/><category scheme='http://www.blogger.com/atom/ns#' term='flashlite'/><category scheme='http://www.blogger.com/atom/ns#' term='programming'/><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Updated my curriculum...</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.visionracer.com/images/PDF_icon_large.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 118px; height: 118px;" src="http://www.visionracer.com/images/PDF_icon_large.jpg" alt="" border="0" /&gt;&lt;/a&gt;Finally in these days I updated my curriculum vitae. I uploaded them in my website &lt;a href="http://panebianco3d.com/"&gt;panebianco3d.com&lt;/a&gt; where you can connect to download.&lt;br /&gt;&lt;br /&gt;There are 2 languages available:&lt;br /&gt;&lt;br /&gt;&lt;a style="font-weight: bold;" href="http://www.panebianco3d.com/download/gianlucaPanebianco_IT.pdf"&gt;MY CURRICULUM IN ITALIAN&lt;/a&gt; and &lt;a style="font-weight: bold;" href="http://www.panebianco3d.com/download/gianlucaPanebianco_EN.pdf"&gt;MY CURRICULUM IN ENGLISH&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Can I help you? ;-)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.access-for-all.ch/images/PDF_icon.gif"&gt;&lt;/a&gt;</content><link rel='alternate' type='text/html' href='http://panebianco3d.blogspot.com/2008/01/updated-my-curriculum.html' title='Updated my curriculum...'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1743145599433183257&amp;postID=7122486752299530557' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/7122486752299530557/comments/default' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default/7122486752299530557'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1743145599433183257/posts/default/7122486752299530557'/><author><name>Gianluca</name><uri>http://www.blogger.com/profile/00569433475565732941</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-1743145599433183257.post-4990723086564471935</id><published>2008-01-22T22:14:00.001+01:00</published><updated>2008-01-22T22:28:31.911+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='technology'/><category scheme='http://www.blogger.com/atom/ns#' term='miscellanea'/><title type='text'>Asus EEE: the best micro PC now also in Italy!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.slashgear.com/gallery/data_files/7/4/ASUS_Eee_PC_2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 480px;" src="http://www.slashgear.com/gallery/data_files/7/4/ASUS_Eee_PC_2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Finally the Asus EEE is available in Italy: since january 17 we can be buy it in many shop.&lt;br /&gt;One of those, &lt;a href="http://www.mediaworld.it/"&gt;Mediaworld&lt;/a&gt; sell it a 512 ram and 4gb version for 299 euros. Good! :)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;But what's Asus EEE?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;It's a really small notebook (see photo!), with many features to use it in a couple of situations.&lt;br /&gt;With a 7" display, it also has wifi and lan connectivity, expandible memory, USB ports, stereo speakers, Microphone, webcam (not in all versions!) and Linux as OS.&lt;br /&gt;&lt;br /&gt;It's also XP compatible (many users have installed windows xp and it works fine).&lt;br /&gt;&lt;br /&gt;Software preinstalled includes many office automation solutions, with a word, excel and powerpoint style software compatible, an internet browser, an email client, Skype (!).&lt;br /&gt;&lt;br /&gt;There are 4 different configurations: the cheapest cost only 199 USD! (in italy, I dont' know :P)&lt;br /&gt;&lt;br /&gt;Other informations about Asus EEE: &lt;a href="http://eeepc.asus.com/"&gt;http://eeepc.asus.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Image taken from &lt;/span&gt;&lt;a style="font-style: italic;" href="http://www.slashgear.com/"&gt;slashgear&lt;/a&gt;&lt;span style="font-style: italic;"&gt; blog&lt;/span&gt;</content><link rel='alternate' type='text/html' href='http://panebianco3d.blogspot.com/2008/01/asus-eee-best-micro-pc-now-also-in.html' title='Asus EEE: the best micro PC now also in Italy!'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1743145599433183257&amp;postID=4990723086564471935' title='3 Comments'/><link rel='replies' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/4990723086564471935/comments/default' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default/4990723086564471935'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1743145599433183257/posts/default/4990723086564471935'/><author><name>Gianluca</name><uri>http://www.blogger.com/profile/00569433475565732941</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-1743145599433183257.post-1045591090588351955</id><published>2008-01-13T17:55:00.001+01:00</published><updated>2008-01-13T17:59:27.555+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='tutorials'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='newtek'/><category scheme='http://www.blogger.com/atom/ns#' term='lightwave3d'/><category scheme='http://www.blogger.com/atom/ns#' term='modeling'/><category scheme='http://www.blogger.com/atom/ns#' term='videotutorials'/><title type='text'>New video tutorials for Lightwave 3d (part 3)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.newtek.com/lightwave/images/layout/lightwave-banner-900x112.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 442px; height: 55px;" src="http://www.newtek.com/lightwave/images/layout/lightwave-banner-900x112.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;These days William Vaughan continues producing lots of video tutorials about many lightwave 3d functionalities. They're really cool and you can easily reproduce his works:&lt;p&gt;Introduction to the Router Tool :&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/router.mov"&gt;ftp://ftp.newtek.com/multimedia/movies/w3dw/router.mov&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Introduction to the Morph Polygons Tool :&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/mpoly.mov"&gt;ftp://ftp.newtek.com/multimedia/movies/w3dw/mpoly.mov&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Introduction to the Motion Path Extrude Tool :&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/MPE.mov"&gt;ftp://ftp.newtek.com/multimedia/movies/w3dw/MPE.mov&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Introduction to Toggle Backdrop On/Off :&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/toggle.mov"&gt;ftp://ftp.newtek.com/multimedia/movies/w3dw/toggle.mov&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Creating a glass surface using the Dielectric Material Node  :&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/glass.mov"&gt;ftp://ftp.newtek.com/multimedia/movies/w3dw/glass.mov&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Using Adaptive Pixel Subdivision to control the level of detail at render time:&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/APS.mov"&gt;ftp://ftp.newtek.com/multimedia/movies/w3dw/APS.mov&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Creating Cathedral Ceilings :&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/cathedral.mov"&gt;ftp://ftp.newtek.com/multimedia/movies/w3dw/cathedral.mov&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Introduction to the Bend Tool :&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Bend.mov"&gt;ftp://ftp.newtek.com/multimedia/movies/w3dw/Bend.mov&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Introduction to the Gemstone Tool :&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Gem.mov"&gt;ftp://ftp.newtek.com/multimedia/movies/w3dw/Gem.mov&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Introduction to the Move Path and Path Tool :&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Path.mov"&gt;ftp://ftp.newtek.com/multimedia/movies/w3dw/Path.mov&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Introduction to the Platonic Solid Tool :&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Platonic.mov"&gt;ftp://ftp.newtek.com/multimedia/movies/w3dw/Platonic.mov&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Introduction to Negative Lights :&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Negative.mov"&gt;ftp://ftp.newtek.com/multimedia/movies/w3dw/Negative.mov&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Introduction to the Effector custom object :&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/ED.mov"&gt;ftp://ftp.newtek.com/multimedia/movies/w3dw/ED.mov&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Introduction to Endomorphs, Morph Mixer and Open GL Sliders :&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Endo.mov"&gt;ftp://ftp.newtek.com/multimedia/movies/w3dw/Endo.mov&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Introduction to Endomorphs, Morph Mixer and Open GL Sliders :&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Endo.mov"&gt;ftp://ftp.newtek.com/multimedia/movies/w3dw/Endo.mov&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Creating a hand-held camera motion :&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/HandHeld.mov"&gt;ftp://ftp.newtek.com/multimedia/movies/w3dw/HandHeld.mov&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Introduction to the Lathe Tool :&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Lathe.mov"&gt;ftp://ftp.newtek.com/multimedia/movies/w3dw/Lathe.mov&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Introduction to the Center, Center 1D and Center Sel 1D functions :&lt;br /&gt;&lt;a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Center.mov"&gt;ftp://ftp.newtek.com/multimedia/movies/w3dw/Center.mov&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;</content><link rel='alternate' type='text/html' href='http://panebianco3d.blogspot.com/2008/01/new-video-tutorials-for-lightwave-3d.html' title='New video tutorials for Lightwave 3d (part 3)'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1743145599433183257&amp;postID=1045591090588351955' title='1 Comments'/><link rel='replies' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/1045591090588351955/comments/default' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default/1045591090588351955'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1743145599433183257/posts/default/1045591090588351955'/><author><name>Gianluca</name><uri>http://www.blogger.com/profile/00569433475565732941</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-1743145599433183257.post-8371941497256188424</id><published>2008-01-06T22:26:00.000+01:00</published><updated>2008-01-06T23:13:24.212+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='download'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='modeling'/><title type='text'>Terragen 2: The chepest Realistic Virtual 3d Worlds creator</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.planetside.co.uk/gallery/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=346&amp;amp;g2_serialNumber=3"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 490px;" src="http://www.planetside.co.uk/gallery/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=346&amp;amp;g2_serialNumber=3" alt="" border="0" /&gt;&lt;/a&gt;Some years ago I worked a lot with &lt;span style="font-weight: bold;"&gt;Terragen&lt;/span&gt;, a fantastic virtual 3d world creator shareware by Planetside.&lt;br /&gt;Now the authors have updated their software with a new version, &lt;span style="font-weight: bold;"&gt;Terragen 2&lt;/span&gt; (TG 2).&lt;br /&gt;Clouds, mountains, seas and lakes, deserts and so on are an incredible look. Additionally, now you can also add vegetations for impressive renderings.&lt;br /&gt;&lt;br /&gt;You can download it and test (with some limitations applied), let's go to download!&lt;br /&gt;&lt;br /&gt;Taken from &lt;a href="http://www.planetside.co.uk/"&gt;Planetside website&lt;/a&gt; about Terragen 2:&lt;br /&gt;&lt;p style="font-style: italic;"&gt; Terragen 2 (TG2) is now the primary development focus of Planetside Software. TG2 is a complete rewrite of Terragen from scratch, and is a significant advance beyond the capabilities of Terragen v0.9. Apart from being a much more powerful renderer, TG2 has a much more flexible architecture which will allow development to proceed at a considerably greater pace.&lt;/p&gt;  &lt;p style="font-style: italic;"&gt;Terragen 2 features an advanced hybrid micropolygon renderer with powerful multi-angle displacement capabilities. It has a versatile procedural engine that can be utilised to apply subpixel-level detail to almost any aspect of a scene. Terragen 2 is capable of rendering billions of polygons in a single scene. &lt;/p&gt;  &lt;h4 style="font-style: italic;"&gt;Core Features&lt;/h4&gt;  &lt;p style="font-style: italic;"&gt; Terragen 2 features the following as part of its core architecture :&lt;br /&gt;&lt;/p&gt;  &lt;ul style="font-style: italic;"&gt;&lt;li&gt;Cutting-edge adaptive subdivision renderer.&lt;/li&gt;&lt;li&gt;Modular, plugin-based architecture.&lt;/li&gt;&lt;li&gt;Render entire planets, sweeping vistas, tiny rock gardens, or anything in between.&lt;/li&gt;&lt;li&gt;Import 3D objects for rendering. Export high resolution objects.&lt;/li&gt;&lt;li&gt;Render millions of boulders or trees using "instancing".&lt;/li&gt;&lt;li&gt;Add multiple heightfields to your scene. Use procedural terrains that can span an entire planet.&lt;/li&gt;&lt;li&gt;Apply almost "infinite" fractal detail to terrain and other objects.&lt;/li&gt;&lt;li&gt;Overhanging terrain using procedural displacements, image-based displacements, or imported geometry.&lt;/li&gt;&lt;li&gt;Volumetric clouds or fast "2.5D" clouds.&lt;/li&gt;&lt;li&gt;Production quality anti-aliasing and motion blur.&lt;/li&gt;&lt;li&gt;Node graph editor for ultimate control over shaders and textures.&lt;/li&gt;&lt;/ul&gt;Great job, Planetside! :-)</content><link rel='alternate' type='text/html' href='http://panebianco3d.blogspot.com/2008/01/terragen-2-chepest-realistic-virtual-3d.html' title='Terragen 2: The chepest Realistic Virtual 3d Worlds creator'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1743145599433183257&amp;postID=8371941497256188424' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/8371941497256188424/comments/default' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default/8371941497256188424'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1743145599433183257/posts/default/8371941497256188424'/><author><name>Gianluca</name><uri>http://www.blogger.com/profile/00569433475565732941</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-1743145599433183257.post-4196070517251718019</id><published>2008-01-02T10:54:00.001+01:00</published><updated>2008-01-02T10:59:30.422+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='programming'/><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Flash development for Sony PSP</title><content type='html'>&lt;img style="width: 125px; height: 120px;" alt="Sony PSP" src="http://www.adobe.com/devnet/devices/images/psp_125_120.jpg" align="left" border="0" hspace="20" /&gt;About game development using flash programming, I  cannot forget you can use your Sony PSP for game development. Taken from Adobe  website:&lt;br&gt;&lt;br&gt;"The Sony PlayStation Portable (PSP) is a  leading handheld game console produced by Sony Computer Entertainment.&lt;br&gt; A Flash-enabled device that supports Flash Player 6, the PSP enables consumers to  play games, browse the web, watch movies, listen to music and more. Since its  launch in Japan in December 2004, Sony has shipped more than 15 million PSP's  worldwide, establishing its position as a new handheld entertainment platform  around the world. Sony PSPs are available globally to consumers and can be  purchased online or through retailers.&lt;br&gt;&lt;br&gt;&lt;strong&gt;To get the Flash Player 6 installed on  your Sony PSP, you must have the Sony PSP ROM update version 2.70 or  later&lt;/strong&gt;. &lt;br&gt;&lt;br&gt;The Flash Player 6 is enabled only through the  web browser so in order to view SWF files they can be either embedded in HTML  pages (just like desktop web pages) or just viewed as standalone SWFS by  specifying the target file path in the web browser."&lt;br&gt;&lt;br&gt;More Resources:&lt;br&gt;&lt;br&gt;Adobe website: Flash development for Sony PSP  &lt;br&gt;&lt;a href="http://www.blogger.com/post-edit.g?blogID=1743145599433183257&amp;amp;postID=4196070517251718019"&gt;http://www.adobe.com/devnet/devices/psp.html&lt;/a&gt;&lt;br&gt;&lt;br&gt;An interesting article from Flashdevices.net  :&lt;br&gt;&lt;a href="http://www.flashdevices.net/2007/12/what-do-you-do-with-flash-on-your-sony.html"&gt;http://www.flashdevices.net/2007/12/what-do-you-do-with-flash-on-your-sony.html&lt;/span&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Please post your additional flash development for Sony PSP resources here!  :)&lt;br&gt;&lt;br&gt;</content><link rel='alternate' type='text/html' href='http://panebianco3d.blogspot.com/2008/01/flash-development-for-sony-psp.html' title='Flash development for Sony PSP'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1743145599433183257&amp;postID=4196070517251718019' title='1 Comments'/><link rel='replies' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/4196070517251718019/comments/default' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://panebianco3d.blogspot.com/feeds/posts/default/4196070517251718019'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1743145599433183257/posts/default/4196070517251718019'/><author><name>Gianluca</name><uri>http://www.blogger.com/profile/00569433475565732941</uri><email>noreply@blogger.com</email></author></entry></feed>